Texture Swatch
by Karina Wolff, posted on December 1, 2025


Who I am
My name is Karina Wolff, I’m an artist and fashion designer and work mainly with 3D animation and simulations. When not playing with 3D or video games, I’m most likely reading, hiking or exploring places.
Idea
My work explores materiality within digital environments, drawing a parallel between it and physical materials swatches. Touch is originally the sense that teaches us about location, position and geometry. The interaction we have with digital materials is shaped by our physical understanding of tactility and texture. In this series I play with how digital materials change our perception of shapes and our spatial understanding.


Process
I’ve started working with a game sprite sheet, containing all the textures from a game and mapped it onto a triangulated surface (or mesh) to experiment with recomposing and deconstructing the textures. On Texture Swatch #2 and #3 I tried to recreate a physical material swatch in a 3D “live” material, with changing shapes and textures. For Texture Swatch #4 I played with the idea of digital material swatches, changing a shapes material by simply selecting a different image on a grid.




A favorite piece of code
Automatically picking files from a folder to create a grid 🙂
int[][] grid;